Options are key to the combat in The Last of Us Part II. You can choose to fire back from a knocked-down prone position, but you can also get up quickly, then run and hide, trying to regain stealth. Using the returning “Listen” mode that allows you to hunker down and hear enemies through walls or around corners, you may be trying to plot their course and before you know it the one you were tracking seems less important because another is bearing down on you, gun out, and BOOM, you’re on your back. They will work as a team and flank you – quickly, I might add. This feels organic and as though these characters lived before you met them, contributing to the oppressive darkness that begs the question of who the bad guys even are in this adventure.īut these enemies aren’t idiots, either. If you’ve broken stealth in favour of loud combat, or just because you messed up, your victim’s death will be noticed and his or her friend will scream “Oh God, no, not Dave!”. The human combatants are no longer faceless goons, and if you put a shotgun slug into someone’s belly, they fall clenching their chest, screaming in pain before a death rattle gurgles to its gory conclusion. ![]() In fact, even based on this small slice, it’s better than any Naughty Dog AI before it. Most crucially, the AI is so much better. While this two hour section of the game isn’t going to change non-believers to those that worship at the altar of Naughty Dog, it’s definitely a major step forward in a lot of ways. Looking back on that first game, however, one thing that springs to mind is that, while I loved it, others found the story interesting but the gameplay less than stellar. If that sounds vague, good, because from here on we’re only talking about the combat. ![]() ![]() In that respect, you won’t be hearing anything about the story of The Last of Us Part II here aside to say that this specific section of the game we can talk about as of now, is from around the middle of the game and focuses on Ellie’s journey to a Hospital in search of someone. Indeed, previewing a game like The Last of Us Part II, that has this level of hype around it and comes from a developer that has delivered stories that are memorable and, frankly, rife for spoiling, isn’t easy either. How do you follow up a game that was adorned with ten out of ten scores, yet also almost universally considered to be a game that didn’t need a follow up.
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